So after a week of trying to come up with some sort of idea based around Dr. Seuss’ “Sneetches”… here’s goes nothing…
Game goal: Keep all of the “sneetches” from passing through the various gates in the gameplay space by stamping them with symbols that do not allow them to pass…
So each gate will have a symbol, and in order to pass through a gate, you must have the corresponding symbol. You stamp the sneetches by clicking on them, with each click cycling through the available symbols… star, x, circle, square for example.
What would be interesting would be to build relationships among the sneetches depending on what stamps they had. Would you have a situation where the star’d sneetches would hoard together? That would be a very bad situation for the player if they found their way to the star gate while you were dealing with another sneech situation.
In order to visualize the success, I want to bring in a mayor/overlord sneetch, maybe, that would get angry or stay content based on how many sneetches you’re allowing to get through the gates.
A couple of concerns without having built this out… is the clicking mechanic going to be too easy? Is there a way to make this harder?
Is the relationship thing making it too complicated?
Should I have two types of sneetches… those you want to get through the gates, and those you don’t want to let through? Are two types of sneetches enough (I think at least two might be necessary so I’m able to get my message across…)?