May 2010
3 posts
Voter Discrimination in Creep Land
I’ve made a great deal of progress on the creep game. I’ve titled it “Rig the Vote”. So creative, I know. I wanted to take some time to highlight the feature of the game as it stands now, since a majority of the work that will take place before my project presentation will be balancing and bug fixes. Added features: Creep lawyer acts as surveillance - the lawyer will...
May 11th
Playtesting results
I’ve had two playtesting sessions with my game, one this past Wednesday with a few folks at the game salon, and another with a co-worker’s kids. I’ve also tortured my fiancé and received some feedback from him. Overall it’s been pretty consistent and I have some objectives I’ll be trying to meet before the week is up: Problem: There is a lack of consequence within...
May 3rd
Game updates
I have a basic, but playable game that I’ve been working with for the past couple of weeks. Woohoo! In getting it ready for some play testing sessions, I’ve been able to identify the initial shortcomings of my ideas. Here are some of the design changes I’ve made while putting it together: Gates changed to actual voting booths - The gates just weren’t doing it for me. It...
May 3rd
April 2010
2 posts
2 tags
Curriculum standards for key states
I’ve been meaning to post this for awhile… but since I recently rehashed what I had before for my proposal, figured I’d finally post it up. I did a bit of digging through curriculum standards for states of interest: California, Texas, and Florida because of their big influence on the educational textbook publishing industry; Colorado because that’s where I’m at; and...
Apr 5th
Point of view
After reading through oiligarchy postmortem a few questions about my own work have come up. First of all,  what does putting the player in a position of “privilege” do for my message? Does the game play and mechanics represent the politics of the situation? What is necessary to add/take away from the game in order to help the player understand systematic discrimination? Making the...
Apr 5th
March 2010
2 posts
Mar 2nd
Sneetch inspired game
So after a week of trying to come up with some sort of idea based around Dr. Seuss’ “Sneetches”… here’s goes nothing… Game goal: Keep all of the “sneetches” from passing through the various gates in the gameplay space by stamping them with symbols that do not allow them to pass… So each gate will have a symbol, and in order to pass through a...
Mar 2nd
February 2010
2 posts
3 tags
New game ideas
First idea… From a first person point of view, your goal is to get to get to the polls to vote. However, along the way you are posed with civics literacy questions. Depending on the avatar you have (this could be chosen, or randomly assigned), these questions will vary or may not even be posed at all. They might be harder or easier depending on your demographic. For example, if you have a...
Feb 16th
2 tags
Oustanding questions...
What is the goal with my final degree project? Well, I’m striving to make a game that focuses on current issue of deepening political polarization in the United States. The idea would be to one, educate my audience about the issue (although some may know this is in fact an issue, they may not have necessarily understand the complexities of the problem, or they may just feel that that’s...
Feb 16th